When editing or play, use WASD to move the camera, and Q/E to zoom in and out. (This will trigger while typing file names, but it won't hurt anything)

Files are saved to Unity's default application persistent data folder, which may vary by platform. 

Application.persistentDataPath points to /idbfs/<md5 hash of data path> where the data path is the URL stripped of everything including and after the last '/' before any '?' components.

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